using System; using Cpp2IlInjected; using UnityEngine; namespace SA.Foundation.PropertyDrawers.Attributes { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000007")] [AttributeUsage(AttributeTargets.Field)] public class SA_PD_IndentLevelAttribute : PropertyAttribute { // Token: 0x0600000A RID: 10 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600000A")] [Address(RVA = "0x38BCDB0", Offset = "0x38BBBB0", VA = "0x1838BCDB0")] public SA_PD_IndentLevelAttribute(int indentLevel) { } // Token: 0x17000004 RID: 4 // (get) Token: 0x0600000B RID: 11 RVA: 0x00002088 File Offset: 0x00000288 [Token(Token = "0x17000004")] public int IndentLevel { [Token(Token = "0x600000B")] [Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")] get { return 0; } } // Token: 0x04000042 RID: 66 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400001F")] private int m_indentLevel; } }