using System; using Cpp2IlInjected; // Token: 0x0200251B RID: 9499 [Token(Token = "0x200251B")] public enum AGJCEPPGKLO { // Token: 0x0400A340 RID: 41792 [Token(Token = "0x400A340")] AimRegion, // Token: 0x0400A341 RID: 41793 [Token(Token = "0x400A341")] WalkRegion, // Token: 0x0400A342 RID: 41794 [Token(Token = "0x400A342")] WorldObject = 10, // Token: 0x0400A343 RID: 41795 [Token(Token = "0x400A343")] MakerPenPress = 300, // Token: 0x0400A344 RID: 41796 [Token(Token = "0x400A344")] MakerPenDrag, // Token: 0x0400A345 RID: 41797 [Token(Token = "0x400A345")] OneFingerGesture = 100, // Token: 0x0400A346 RID: 41798 [Token(Token = "0x400A346")] TwoFingerGesture = 200, // Token: 0x0400A347 RID: 41799 [Token(Token = "0x400A347")] ThreeFingerGesture = 300, // Token: 0x0400A348 RID: 41800 [Token(Token = "0x400A348")] MakerPenPencil = 500, // Token: 0x0400A349 RID: 41801 [Token(Token = "0x400A349")] WorldUIPress = 900, // Token: 0x0400A34A RID: 41802 [Token(Token = "0x400A34A")] WorldUIDrag, // Token: 0x0400A34B RID: 41803 [Token(Token = "0x400A34B")] HUD = 1000 }