using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E1 RID: 481 [Token(Token = "0x20001E1")] [Serializable] public class AudioRolloff { // Token: 0x06000F08 RID: 3848 RVA: 0x00041594 File Offset: 0x0003F794 [Token(Token = "0x6000F08")] [Address(RVA = "0x16ACCC0", Offset = "0x16ABAC0", VA = "0x1816ACCC0")] public AudioRolloff() { } // Token: 0x04000BD8 RID: 3032 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000BD8")] public AudioRolloffMode rolloffMode = (AudioRolloffMode)((ulong)1L); // Token: 0x04000BD9 RID: 3033 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000BD9")] public float minDistance = 2f; // Token: 0x04000BDA RID: 3034 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000BDA")] public float maxDistance = 100f; // Token: 0x04000BDB RID: 3035 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000BDB")] [Tooltip("Only used if the rolloffMode is custom, this is the red volumetric curve.")] public AnimationCurve customCurve; }