using System; using Cpp2IlInjected; using RecRoom.Activities.BattleRoyale; using UnityEngine; // Token: 0x020000C4 RID: 196 [Token(Token = "0x20000C4")] public class BattleRoyalePlayerCountDisplay : MonoBehaviour { // Token: 0x0600051E RID: 1310 RVA: 0x0001B054 File Offset: 0x00019254 [Token(Token = "0x600051E")] [Address(RVA = "0xA9F340", Offset = "0xA9E140", VA = "0x180A9F340")] private void Update() { TextMesh textMesh = this.playerCountText; int num = 0; if (textMesh != num) { BattleRoyaleManager instance = BattleRoyaleManager.ONCPNMDGGKG; int num2 = 0; if (instance != num2) { int hficogggjci = BattleRoyaleManager.ONCPNMDGGKG.HFICOGGGJCI; if (hficogggjci != this.JJMAEEIFPML) { string text; this.playerCountText.text = text; this.JJMAEEIFPML = hficogggjci; } } } } // Token: 0x0600051F RID: 1311 RVA: 0x0001B0C0 File Offset: 0x000192C0 [Token(Token = "0x600051F")] [Address(RVA = "0xA9F440", Offset = "0xA9E240", VA = "0x180A9F440")] public BattleRoyalePlayerCountDisplay() { } // Token: 0x0400043F RID: 1087 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400043F")] [SerializeField] private TextMesh playerCountText; // Token: 0x04000440 RID: 1088 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000440")] [SerializeField] private GameObject displayGameObject; // Token: 0x04000441 RID: 1089 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000441")] private int JJMAEEIFPML = (int)((ulong)4294967295L); }