using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200055D RID: 1373 [Token(Token = "0x200055D")] public struct CBLLJNPBJOI { // Token: 0x04002176 RID: 8566 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4002176")] public float FKGBMHHGFIO; // Token: 0x04002177 RID: 8567 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4002177")] public Vector3 FEDGOFKEGEF; // Token: 0x04002178 RID: 8568 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002178")] public Vector3 BHNKKJBCOAA; // Token: 0x04002179 RID: 8569 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002179")] public Collider FKJEIHGOADP; // Token: 0x0400217A RID: 8570 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400217A")] public Rigidbody LCEAADHENGL; }