using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002010 RID: 8208 [Token(Token = "0x2002010")] public static class CNCICFJPGGE { // Token: 0x0600D0E5 RID: 53477 RVA: 0x00301F98 File Offset: 0x00300198 [Token(Token = "0x600D0E5")] [Address(RVA = "0x1751270", Offset = "0x1750070", VA = "0x181751270")] public static void HOFAPLPJHKE(this AudioSource IKPOLNILJNF, AudioRolloff GHNKEONEEFM) { int num = 0; if (IKPOLNILJNF != num && GHNKEONEEFM != 0) { AudioRolloffMode rolloffMode = GHNKEONEEFM.rolloffMode; IKPOLNILJNF.rolloffMode = rolloffMode; float minDistance = GHNKEONEEFM.minDistance; IKPOLNILJNF.minDistance = minDistance; float maxDistance = GHNKEONEEFM.maxDistance; IKPOLNILJNF.maxDistance = maxDistance; if (GHNKEONEEFM.rolloffMode == AudioRolloffMode.Custom) { AnimationCurve customCurve = GHNKEONEEFM.customCurve; int num2 = 0; IKPOLNILJNF.SetCustomCurve((AudioSourceCurveType)num2, customCurve); } } } }