using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002881 RID: 10369 [Token(Token = "0x2002881")] public struct CPGIDBAHPKC { // Token: 0x0400B365 RID: 45925 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400B365")] public Vector3 GHBPCACOCOL; // Token: 0x0400B366 RID: 45926 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400B366")] public Quaternion LDAKIHFDIFN; }