using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002EBA RID: 11962 [Token(Token = "0x2002EBA")] public struct DDOCLDALHON { // Token: 0x0400D383 RID: 54147 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400D383")] public CGLKOJIMDIH IMAINKMDKLC; // Token: 0x0400D384 RID: 54148 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400D384")] public Color GJNMCFJDIAO; // Token: 0x0400D385 RID: 54149 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D385")] public EquipmentSkin IBAOBJNNEBM; // Token: 0x0400D386 RID: 54150 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D386")] public Vector3? AFDPEICPCAF; }