using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200010A RID: 266 [Token(Token = "0x200010A")] [ExecuteInEditMode] public class DebugEnableDepthTextureSceneCamera : MonoBehaviour { // Token: 0x060006F3 RID: 1779 RVA: 0x00023030 File Offset: 0x00021230 [Token(Token = "0x60006F3")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public DebugEnableDepthTextureSceneCamera() { } }