using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200010E RID: 270 [Token(Token = "0x200010E")] public class DefaultAudioSettings : SingletonMonoBehaviour { // Token: 0x17000110 RID: 272 // (get) Token: 0x060006F9 RID: 1785 RVA: 0x000230C0 File Offset: 0x000212C0 [Token(Token = "0x17000110")] public static DefaultAudioConfig MFIAFAGNMJN { [Token(Token = "0x60006F9")] [Address(RVA = "0x1082910", Offset = "0x1081710", VA = "0x181082910")] get { DefaultAudioSettings instance = SingletonMonoBehaviour.ONCPNMDGGKG; int num = 0; if (!(instance == num)) { return SingletonMonoBehaviour.ONCPNMDGGKG.configAsset; } throw new NullReferenceException(); } } // Token: 0x060006FA RID: 1786 RVA: 0x000230F4 File Offset: 0x000212F4 [Token(Token = "0x60006FA")] [Address(RVA = "0x10828B0", Offset = "0x10816B0", VA = "0x1810828B0")] public DefaultAudioSettings() { } // Token: 0x04000665 RID: 1637 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000665")] [SerializeField] private DefaultAudioConfig configAsset; }