using System; using System.Collections.Generic; using Cpp2IlInjected; using RecRoom.Core.Screens.PlayerController; using UnityEngine; namespace Delaunay { // Token: 0x0200163C RID: 5692 [Token(Token = "0x200163C")] [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))] public class Delaunay3DTestComponent : MonoBehaviour { // Token: 0x06008365 RID: 33637 RVA: 0x001C08C8 File Offset: 0x001BEAC8 [Token(Token = "0x6008365")] [Address(RVA = "0x1083900", Offset = "0x1082700", VA = "0x181083900")] private void Reset() { MeshFilter component = base.GetComponent(); this.meshFilter = component; } // Token: 0x06008366 RID: 33638 RVA: 0x001C08E4 File Offset: 0x001BEAE4 [Token(Token = "0x6008366")] [Address(RVA = "0x10829E0", Offset = "0x10817E0", VA = "0x1810829E0")] [ContextMenu("Generate Delaunay Graph")] public void GenerateDelaunayGraph() { HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); } // Token: 0x06008367 RID: 33639 RVA: 0x001C0900 File Offset: 0x001BEB00 [Token(Token = "0x6008367")] [Address(RVA = "0x1083660", Offset = "0x1082460", VA = "0x181083660")] private void OnValidate() { PlayerAnimation3DBlendedPoseSet playerAnimation3DBlendedPoseSet = this.assignPoseSetToDebug; int num = 0; if (playerAnimation3DBlendedPoseSet != num) { List list = this.assignPoseSetToDebug.animationVertices; this.animationVertices = list; this.assignPoseSetToDebug = (ulong)0L; HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); } } // Token: 0x06008368 RID: 33640 RVA: 0x001C0948 File Offset: 0x001BEB48 [Token(Token = "0x6008368")] [Address(RVA = "0x1083750", Offset = "0x1082550", VA = "0x181083750")] [ContextMenu("Random Delaunay Graph")] public void RandomizeGraphVertices() { this.animationVertices.Clear(); int num = 0; if (this.pointCount > num) { List list = this.animationVertices; AnimationVertex animationVertex = new AnimationVertex(); float z = global::UnityEngine.Random.insideUnitSphere.z; Vector3 vector; float z2 = vector.z; list.Add(animationVertex); num++; } HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); } // Token: 0x06008369 RID: 33641 RVA: 0x001C09A4 File Offset: 0x001BEBA4 [Token(Token = "0x6008369")] [Address(RVA = "0x1083940", Offset = "0x1082740", VA = "0x181083940")] [ContextMenu("Random Delaunay Mesh")] public void TestDelaunayMesh() { List list = new List(this.pointCount); int num = 0; if (this.pointCount > num) { float z = global::UnityEngine.Random.insideUnitSphere.z; num++; } HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); bool flag = this.discardInteriorTriangles; MeshFilter meshFilter = this.meshFilter; hmbjkfimofl.GFGFAKDLCLJ(list, meshFilter, flag); } // Token: 0x0600836A RID: 33642 RVA: 0x001C0A00 File Offset: 0x001BEC00 [Token(Token = "0x600836A")] [Address(RVA = "0x5329E0", Offset = "0x5317E0", VA = "0x1805329E0")] public void SetVertices(List GBNAMEDMFNJ) { this.animationVertices = GBNAMEDMFNJ; } // Token: 0x0600836B RID: 33643 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x600836B")] [Address(RVA = "0x1082A60", Offset = "0x1081860", VA = "0x181082A60")] private void OnDrawGizmos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600836C RID: 33644 RVA: 0x001C0A14 File Offset: 0x001BEC14 [Token(Token = "0x600836C")] [Address(RVA = "0x1083A30", Offset = "0x1082830", VA = "0x181083A30")] public Delaunay3DTestComponent() { List list = new List(); AnimationVertex animationVertex = new AnimationVertex(); float z = Vector3.zero.z; list.Add(animationVertex); AnimationVertex animationVertex2 = new AnimationVertex(); float z2 = Vector3.left.z; list.Add(animationVertex2); AnimationVertex animationVertex3 = new AnimationVertex(); float z3 = Vector3.right.z; list.Add(animationVertex3); AnimationVertex animationVertex4 = new AnimationVertex(); float z4 = Vector3.down.z; list.Add(animationVertex4); AnimationVertex animationVertex5 = new AnimationVertex(); float z5 = Vector3.up.z; list.Add(animationVertex5); AnimationVertex animationVertex6 = new AnimationVertex(); float z6 = Vector3.back.z; list.Add(animationVertex6); AnimationVertex animationVertex7 = new AnimationVertex(); float z7 = Vector3.forward.z; list.Add(animationVertex7); this.animationVertices = list; base..ctor(); } // Token: 0x04005782 RID: 22402 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4005782")] [Header("Shared settings for randomization")] public int pointCount = (int)((ulong)32L); // Token: 0x04005783 RID: 22403 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4005783")] [Header("Mesh Options")] public MeshFilter meshFilter; // Token: 0x04005784 RID: 22404 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4005784")] public bool discardInteriorTriangles; // Token: 0x04005785 RID: 22405 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4005785")] [SerializeField] [Header("Graph Options (Randomize is in gear menu)")] private PlayerAnimation3DBlendedPoseSet assignPoseSetToDebug; // Token: 0x04005786 RID: 22406 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4005786")] [SerializeField] private List animationVertices; // Token: 0x04005787 RID: 22407 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4005787")] [SerializeField] private List tetrahedra; // Token: 0x04005788 RID: 22408 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4005788")] [SerializeField] private List exteriorTriangleIndices; // Token: 0x04005789 RID: 22409 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4005789")] [SerializeField] private Gradient gizmoColorByBarycentricWeight; } }