using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020005F7 RID: 1527 [Token(Token = "0x20005F7")] public class DisableAnimatorOnEnterState : StateMachineBehaviour { // Token: 0x06002D1D RID: 11549 RVA: 0x000B8DBC File Offset: 0x000B6FBC [Token(Token = "0x6002D1D")] [Address(RVA = "0x1084D00", Offset = "0x1083B00", VA = "0x181084D00", Slot = "4")] public override void OnStateEnter(Animator LDOJFIEANFB, AnimatorStateInfo GHOBOHAFANH, int GKGLOKOMOAC) { int loop = GHOBOHAFANH.m_Loop; float length = GHOBOHAFANH.m_Length; base..ctor(); int num = 0; LDOJFIEANFB.enabled = num != 0; } // Token: 0x06002D1E RID: 11550 RVA: 0x000B8DEC File Offset: 0x000B6FEC [Token(Token = "0x6002D1E")] [Address(RVA = "0x927CC0", Offset = "0x926AC0", VA = "0x180927CC0")] public DisableAnimatorOnEnterState() { } }