using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003B2 RID: 946 [Token(Token = "0x20003B2")] public class DistanceFadeController : MonoBehaviour { // Token: 0x06001E5F RID: 7775 RVA: 0x0007D4B8 File Offset: 0x0007B6B8 [Token(Token = "0x6001E5F")] [Address(RVA = "0xFCC9C0", Offset = "0xFCB7C0", VA = "0x180FCC9C0")] private void Start() { DistanceFadeManager instance = SingletonMonoBehaviour.ONCPNMDGGKG; Collider collider = this.collider; Renderer[] array = this.renderers; instance.Register(this, array, collider); } // Token: 0x06001E60 RID: 7776 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6001E60")] [Address(RVA = "0xFCC7C0", Offset = "0xFCB5C0", VA = "0x180FCC7C0")] private void OnDestroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E61 RID: 7777 RVA: 0x0007D4E8 File Offset: 0x0007B6E8 [Token(Token = "0x6001E61")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public DistanceFadeController() { } // Token: 0x04001703 RID: 5891 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001703")] [SerializeField] private Renderer[] renderers; // Token: 0x04001704 RID: 5892 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001704")] [SerializeField] private Collider collider; }