using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200010C RID: 268 [Token(Token = "0x200010C")] public class EncounterSpotlightModel : MonoBehaviour { // Token: 0x1700010F RID: 271 // (get) Token: 0x060006F5 RID: 1781 RVA: 0x00023058 File Offset: 0x00021258 // (set) Token: 0x060006F6 RID: 1782 RVA: 0x00023078 File Offset: 0x00021278 [Token(Token = "0x1700010F")] public bool IKAGKELDMJH { [Token(Token = "0x60006F5")] [Address(RVA = "0x12AC740", Offset = "0x12AB540", VA = "0x1812AC740")] get { return this.lightShafts.activeSelf; } [Token(Token = "0x60006F6")] [Address(RVA = "0x12AC760", Offset = "0x12AB560", VA = "0x1812AC760")] set { this.lightShafts.SetActive(value); } } // Token: 0x060006F7 RID: 1783 RVA: 0x00023098 File Offset: 0x00021298 [Token(Token = "0x60006F7")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public EncounterSpotlightModel() { } // Token: 0x0400064C RID: 1612 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400064C")] [SerializeField] private GameObject lightShafts; }