using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200033B RID: 827 [Token(Token = "0x200033B")] public class FakePlayerCollider : MonoBehaviour { // Token: 0x17000460 RID: 1120 // (get) Token: 0x0600199B RID: 6555 RVA: 0x000679C0 File Offset: 0x00065BC0 [Token(Token = "0x17000460")] public Player.GAHEJKDCLLE HECJOOCGPLM { [Token(Token = "0x600199B")] [Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")] get { return this.bodyPart; } } // Token: 0x0600199C RID: 6556 RVA: 0x000679D4 File Offset: 0x00065BD4 [Token(Token = "0x600199C")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public FakePlayerCollider() { } // Token: 0x0400135F RID: 4959 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400135F")] [SerializeField] protected Player.GAHEJKDCLLE bodyPart; }