using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000625 RID: 1573 [Token(Token = "0x2000625")] public class FramerateCounter : MonoBehaviour { // Token: 0x06002DD6 RID: 11734 RVA: 0x000BD034 File Offset: 0x000BB234 [Token(Token = "0x6002DD6")] [Address(RVA = "0xBA4030", Offset = "0xBA2E30", VA = "0x180BA4030")] private void Update() { float nilpdpnkdgk = this.NILPDPNKDGK; float num = Time.unscaledDeltaTime; num = nilpdpnkdgk; float num2 = Mathf.Min(num, 1f); this.NILPDPNKDGK = num2; float realtimeSinceStartup = Time.realtimeSinceStartup; float nilpdpnkdgk2 = this.NILPDPNKDGK; object[] array = new object[2]; if (array != 0) { } array[0] = array; if (array != 0) { } array[1] = array; DebugVR.LogFormatPersistent(realtimeSinceStartup, "Avg: {0:0.0}, Min: {1:0.0}", array); this.JPKGKHBFFJG = (int)((ulong)0L); float realtimeSinceStartup2 = Time.realtimeSinceStartup; this.FLDNAPCDPEI = realtimeSinceStartup2; this.NILPDPNKDGK = float.MaxValue; } // Token: 0x06002DD7 RID: 11735 RVA: 0x000BD0DC File Offset: 0x000BB2DC [Token(Token = "0x6002DD7")] [Address(RVA = "0x814740", Offset = "0x813540", VA = "0x180814740")] public FramerateCounter() { } // Token: 0x0400256F RID: 9583 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400256F")] [SerializeField] private float refreshSeconds = 1f; // Token: 0x04002570 RID: 9584 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002570")] private int JPKGKHBFFJG; // Token: 0x04002571 RID: 9585 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002571")] private float NILPDPNKDGK; // Token: 0x04002572 RID: 9586 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002572")] private float FLDNAPCDPEI; }