using System; using Cpp2IlInjected; // Token: 0x02000130 RID: 304 [Token(Token = "0x2000130")] [Serializable] public struct GameLevelSettings { // Token: 0x0400072E RID: 1838 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400072E")] public bool SupportsLevelSwitching; }