using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200049F RID: 1183 [Token(Token = "0x200049F")] public interface LDFLLGHNPBK { // Token: 0x17000610 RID: 1552 // (get) Token: 0x060022BB RID: 8891 [Token(Token = "0x17000610")] PhysicalButtonBase.PhysicalButtonPressEvent DAEHIAENLOI { [Token(Token = "0x60022BB")] [Address(Slot = "0")] get; } // Token: 0x17000611 RID: 1553 // (get) Token: 0x060022BC RID: 8892 [Token(Token = "0x17000611")] PhysicalButtonBase.PhysicalButtonStateEvent IPNGCONCAGM { [Token(Token = "0x60022BC")] [Address(Slot = "1")] get; } // Token: 0x17000612 RID: 1554 // (get) Token: 0x060022BD RID: 8893 [Token(Token = "0x17000612")] PhysicalButtonBase.PhysicalButtonStateEvent ELNAIGJKNLE { [Token(Token = "0x60022BD")] [Address(Slot = "2")] get; } // Token: 0x060022BE RID: 8894 [Token(Token = "0x60022BE")] [Address(Slot = "3")] AGAJMBPABDL GetSomePressingPlayer(); // Token: 0x060022BF RID: 8895 [Token(Token = "0x60022BF")] [Address(Slot = "4")] AGAJMBPABDL GetSomePressingPlayer(out Collider GLPOLGOBLAA); }