using System; using Cpp2IlInjected; using Unity.Collections; // Token: 0x02003159 RID: 12633 [Token(Token = "0x2003159")] public class LNBEHLJPKPN : IDisposable { // Token: 0x06015B09 RID: 88841 RVA: 0x00512FF8 File Offset: 0x005111F8 [Token(Token = "0x6015B09")] [Address(RVA = "0x905F70", Offset = "0x904D70", VA = "0x180905F70")] public LNBEHLJPKPN(int PFDOOFBPDOD, int NKJPHCNOFCM) { int num = 0; int num2 = 0; this.PHNPCEDOHAH = num; this.PFCNOCGEPJB = num2; } // Token: 0x06015B0A RID: 88842 RVA: 0x00513024 File Offset: 0x00511224 [Token(Token = "0x6015B0A")] [Address(RVA = "0x905F20", Offset = "0x904D20", VA = "0x180905F20", Slot = "4")] public void Dispose() { } // Token: 0x0400E449 RID: 58441 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400E449")] public NativeArray PHNPCEDOHAH; // Token: 0x0400E44A RID: 58442 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400E44A")] public NativeArray PFCNOCGEPJB; }