using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000853 RID: 2131 [Token(Token = "0x2000853")] public interface MHEBKFODAGL { // Token: 0x17000A83 RID: 2691 // (get) Token: 0x06003B02 RID: 15106 [Token(Token = "0x17000A83")] GameObject DOJCFCINALC { [Token(Token = "0x6003B02")] [Address(Slot = "0")] get; } // Token: 0x17000A84 RID: 2692 // (get) Token: 0x06003B03 RID: 15107 [Token(Token = "0x17000A84")] MonoBehaviour BKGIHIBDAPA { [Token(Token = "0x6003B03")] [Address(Slot = "1")] get; } // Token: 0x17000A85 RID: 2693 // (get) Token: 0x06003B04 RID: 15108 [Token(Token = "0x17000A85")] bool FFNIFALJLDD { [Token(Token = "0x6003B04")] [Address(Slot = "2")] get; } // Token: 0x06003B05 RID: 15109 [Token(Token = "0x6003B05")] [Address(Slot = "3")] void TryInitialize(); // Token: 0x06003B06 RID: 15110 [Token(Token = "0x6003B06")] [Address(Slot = "4")] void InitializeModelReference(ref U PDPLCAPLMEL, bool FMCFIBHKMNP = true) where U : class, ICEIABPJKLB; // Token: 0x06003B07 RID: 15111 [Token(Token = "0x6003B07")] [Address(Slot = "5")] void UninitializeModelReference(U PDPLCAPLMEL) where U : class, ICEIABPJKLB; }