using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000748 RID: 1864 [Token(Token = "0x2000748")] public class MouseControlVR : MonoBehaviour { // Token: 0x06003601 RID: 13825 RVA: 0x000DF1E8 File Offset: 0x000DD3E8 [Token(Token = "0x6003601")] [Address(RVA = "0xC48D60", Offset = "0xC47B60", VA = "0x180C48D60")] private void Start() { Transform transform = base.transform; } // Token: 0x06003602 RID: 13826 RVA: 0x000DF204 File Offset: 0x000DD404 [Token(Token = "0x6003602")] [Address(RVA = "0xC48DD0", Offset = "0xC47BD0", VA = "0x180C48DD0")] private void Update() { if (Input.GetMouseButton(0)) { float num = Input.GetAxis("Mouse X"); float axis = Input.GetAxis("Mouse Y"); float deltaTime = Time.deltaTime; this.MJOBCKFHEPK = deltaTime; float num2 = Time.deltaTime; num = num2; float num3 = this.clampAngle; this.HKDCFDLEPPA = num; num2 = num; float num4 = Mathf.Clamp(num2, num3, num3); num3 = num4; this.HKDCFDLEPPA = num3; Quaternion quaternion = Quaternion.Euler(num4, num3, num3); Transform transform = base.transform; } } // Token: 0x06003603 RID: 13827 RVA: 0x000DF294 File Offset: 0x000DD494 [Token(Token = "0x6003603")] [Address(RVA = "0xC48F70", Offset = "0xC47D70", VA = "0x180C48F70")] public MouseControlVR() { } // Token: 0x04002CE7 RID: 11495 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CE7")] public float mouseSensitivity = 100f; // Token: 0x04002CE8 RID: 11496 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002CE8")] public float clampAngle = 80f; // Token: 0x04002CE9 RID: 11497 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CE9")] private float MJOBCKFHEPK; // Token: 0x04002CEA RID: 11498 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002CEA")] private float HKDCFDLEPPA; }