using System; using Cpp2IlInjected; using Unity.Collections; // Token: 0x02003165 RID: 12645 [Token(Token = "0x2003165")] internal static class NDJJIELJAPJ { // Token: 0x06015B3F RID: 88895 RVA: 0x00513BBC File Offset: 0x00511DBC [Token(Token = "0x6015B3F")] [Address(RVA = "0x1D7ED40", Offset = "0x1D7DB40", VA = "0x181D7ED40")] public static bool OEBJBOFIHPM(ref NativeArray OPEBNMBKJJA, int OJJOHDIFMEG, Allocator OOEBGBHDEOK, NativeArrayOptions JJAPBNJPPAK = NativeArrayOptions.ClearMemory) where T : struct { if (OPEBNMBKJJA.IsCreated) { OPEBNMBKJJA.Dispose(); } int num = 0; OPEBNMBKJJA.m_Buffer = num; return true; } // Token: 0x06015B40 RID: 88896 RVA: 0x00513BE4 File Offset: 0x00511DE4 [Token(Token = "0x6015B40")] [Address(RVA = "0x1D7EDF0", Offset = "0x1D7DBF0", VA = "0x181D7EDF0")] public static bool OEBJBOFIHPM(ref NativeList DAAFDLFCOGO, int OJJOHDIFMEG, Allocator OOEBGBHDEOK) where T : struct { if (DAAFDLFCOGO.IsCreated) { int capacity = DAAFDLFCOGO.Capacity; } if (DAAFDLFCOGO.IsCreated) { DAAFDLFCOGO.Dispose(); } int num = 0; DAAFDLFCOGO.m_ListData = num; return true; } }