using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002E1 RID: 737 [Token(Token = "0x20002E1")] public class PS4VRPlaySpace : MonoBehaviour { // Token: 0x060016A0 RID: 5792 RVA: 0x0005EAA0 File Offset: 0x0005CCA0 [Token(Token = "0x60016A0")] [Address(RVA = "0xCFB300", Offset = "0xCFA100", VA = "0x180CFB300")] private void Start() { Renderer[] array = this.frustumRenderers; int num = 0; int length = array.Length; if (num < length) { Material material = array[num].GetMaterial(); Color color = this.hideColor; material.color = color; num++; } } // Token: 0x060016A1 RID: 5793 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x60016A1")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016A2 RID: 5794 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x60016A2")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] private void LIHAPPMBNLN() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016A3 RID: 5795 RVA: 0x0005EAE8 File Offset: 0x0005CCE8 [Token(Token = "0x60016A3")] [Address(RVA = "0xCFB160", Offset = "0xCF9F60", VA = "0x180CFB160")] private void NACLALJFFHB() { Renderer[] array = this.frustumRenderers; int num = 0; int length = array.Length; if (num < length) { Renderer renderer = array[num]; if ((this.NFKOMFOBLAG ? 1 : 0) == num) { Material material = renderer.GetMaterial(); Material material2 = renderer.GetMaterial(); Color color = this.hideColor; float deltaTime = Time.deltaTime; } Material material3 = renderer.GetMaterial(); Material material4 = renderer.GetMaterial(); Color color2 = this.showColor; float deltaTime2 = Time.deltaTime; num++; } } // Token: 0x060016A4 RID: 5796 RVA: 0x0005EB68 File Offset: 0x0005CD68 [Token(Token = "0x60016A4")] [Address(RVA = "0xCFB390", Offset = "0xCFA190", VA = "0x180CFB390")] public PS4VRPlaySpace() { } // Token: 0x040011B3 RID: 4531 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40011B3")] public Transform frustumTransform; // Token: 0x040011B4 RID: 4532 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40011B4")] public Renderer[] frustumRenderers; // Token: 0x040011B5 RID: 4533 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40011B5")] public float safeDistance = 0.1f; // Token: 0x040011B6 RID: 4534 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40011B6")] public float fadeSpeed = 3f; // Token: 0x040011B7 RID: 4535 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40011B7")] public Color showColor; // Token: 0x040011B8 RID: 4536 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40011B8")] public Color hideColor; // Token: 0x040011B9 RID: 4537 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40011B9")] private bool NFKOMFOBLAG; // Token: 0x040011BA RID: 4538 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40011BA")] private Vector3 EOFBFCONCED; // Token: 0x040011BB RID: 4539 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40011BB")] private Vector3 KBGEJBBOMEH; // Token: 0x040011BC RID: 4540 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40011BC")] private Quaternion DAJGHBKPKFK; // Token: 0x040011BD RID: 4541 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x40011BD")] private Quaternion PHEGAHLJAFC; }