using System; using Cpp2IlInjected; using RecRoom.Core; using UnityEngine; // Token: 0x020005D0 RID: 1488 [Token(Token = "0x20005D0")] public class PlayerHandWatchUIInteraction : PlayerHandUIInteraction { // Token: 0x06002C54 RID: 11348 RVA: 0x000B53D4 File Offset: 0x000B35D4 [Token(Token = "0x6002C54")] [Address(RVA = "0xAED3B0", Offset = "0xAEC1B0", VA = "0x180AED3B0")] private void Awake() { WatchUI componentInParent = base.GetComponentInParent(); this.AIDCJAPJGOF = componentInParent; } // Token: 0x06002C55 RID: 11349 RVA: 0x000B53F0 File Offset: 0x000B35F0 [Token(Token = "0x6002C55")] [Address(RVA = "0xAED3F0", Offset = "0xAEC1F0", VA = "0x180AED3F0", Slot = "4")] public override void OnHandOverlapChanged(PlayerHand hand, bool isIn) { int num = 0; if (hand != num) { WatchUI aidcjapjgof = this.AIDCJAPJGOF; int num2 = 0; if (aidcjapjgof != num2) { if (isIn && (this.AIDCJAPJGOF.OHPDNGENFJL.EKKDJEIFGMJ != hand || !this.AIDCJAPJGOF.OHPDNGENFJL.LIJPPNAPEIC)) { GameObject gameObject = base.gameObject; bool forceUIRegion = this.forceUIRegion; hand.AddIntersectingUIRegion(gameObject, forceUIRegion); return; } GameObject gameObject2 = base.gameObject; bool forceUIRegion2 = this.forceUIRegion; hand.RemoveIntersectingUIRegion(gameObject2, forceUIRegion2); return; } } base.OnHandOverlapChanged(hand, isIn); } // Token: 0x06002C56 RID: 11350 RVA: 0x000B5494 File Offset: 0x000B3694 [Token(Token = "0x6002C56")] [Address(RVA = "0xAED3A0", Offset = "0xAEC1A0", VA = "0x180AED3A0")] public PlayerHandWatchUIInteraction() { this.supportsScreenPlayers = true; base..ctor(); } // Token: 0x040023C0 RID: 9152 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40023C0")] private WatchUI AIDCJAPJGOF; }