using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x02001037 RID: 4151 [Token(Token = "0x2001037")] [MMOINKHEKJF("Position/Default", "Tween from the current position to the default position")] [Serializable] public class PositionDefaultTransition : PositionTransition { // Token: 0x06005E17 RID: 24087 RVA: 0x0014B9F8 File Offset: 0x00149BF8 [Token(Token = "0x6005E17")] [Address(RVA = "0x1062D30", Offset = "0x1061B30", VA = "0x181062D30", Slot = "6")] protected override PIPDAMDIAPC Execute() { GameObject gameObject = this.k__BackingField.gameObject; Transform transform = this.gameObjectOverride.transform; float z = this.cachedLocalPosition.z; HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction; MonoBehaviour k__BackingField = this.k__BackingField; throw new NullReferenceException(); } // Token: 0x06005E18 RID: 24088 RVA: 0x0014BA40 File Offset: 0x00149C40 [Token(Token = "0x6005E18")] [Address(RVA = "0x1062E40", Offset = "0x1061C40", VA = "0x181062E40")] public PositionDefaultTransition() { } } }