using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000B55 RID: 2901 [Token(Token = "0x2000B55")] public class LoadingDialogModel : BaseDialogModel, EDBJGJEFPNI, NOGFJAIJCGD, OFGCDJBGGAD, ICEIABPJKLB where T : BCLEIOOAPIE { // Token: 0x06004886 RID: 18566 RVA: 0x00112EB8 File Offset: 0x001110B8 [Token(Token = "0x6004886")] [Address(RVA = "0x118F680", Offset = "0x118E480", VA = "0x18118F680")] public LoadingDialogModel() { bool isCompleted = ((IAsyncResult)this).IsCompleted; } // Token: 0x06004887 RID: 18567 RVA: 0x00112ED4 File Offset: 0x001110D4 [Token(Token = "0x6004887")] [Address(RVA = "0x119EE30", Offset = "0x119DC30", VA = "0x18119EE30", Slot = "7")] private GameObject BJPCCJPPLKE() { return base.gameObject; } } }