using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars { // Token: 0x02002375 RID: 9077 [Token(Token = "0x2002375")] [Serializable] public class AvatarBodyShapeData { // Token: 0x0600E997 RID: 59799 RVA: 0x0035C980 File Offset: 0x0035AB80 [Token(Token = "0x600E997")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public AvatarBodyShapeData() { } // Token: 0x04009A05 RID: 39429 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4009A05")] public AvatarBodyShapeData.FMCAFLLFNLF blendShape; // Token: 0x04009A06 RID: 39430 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4009A06")] [Range(0f, 2f)] public float value; // Token: 0x02002376 RID: 9078 [Token(Token = "0x2002376")] public enum FMCAFLLFNLF { // Token: 0x04009A08 RID: 39432 [Token(Token = "0x4009A08")] Pear = 1, // Token: 0x04009A09 RID: 39433 [Token(Token = "0x4009A09")] Apple, // Token: 0x04009A0A RID: 39434 [Token(Token = "0x4009A0A")] Triangle, // Token: 0x04009A0B RID: 39435 [Token(Token = "0x4009A0B")] Hourglass, // Token: 0x04009A0C RID: 39436 [Token(Token = "0x4009A0C")] Square } } }