using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars { // Token: 0x02002385 RID: 9093 [Token(Token = "0x2002385")] [Serializable] public struct AvatarHairPatternOverride { // Token: 0x04009A43 RID: 39491 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4009A43")] public AvatarHairPattern Pattern; // Token: 0x04009A44 RID: 39492 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4009A44")] public Texture2D Texture; } }