using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars.Face { // Token: 0x020023DA RID: 9178 [Token(Token = "0x20023DA")] [CreateAssetMenu] public sealed class BrowsFaceFeature : SymmetricalFaceFeature { // Token: 0x1700267D RID: 9853 // (get) Token: 0x0600ECC8 RID: 60616 RVA: 0x00367D5C File Offset: 0x00365F5C [Token(Token = "0x1700267D")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600ECC8")] [Address(RVA = "0x53A4A0", Offset = "0x5392A0", VA = "0x18053A4A0", Slot = "4")] get { return FaceFeatureType.Brows; } } // Token: 0x0600ECC9 RID: 60617 RVA: 0x00367D6C File Offset: 0x00365F6C [Token(Token = "0x600ECC9")] [Address(RVA = "0x11D5BE0", Offset = "0x11D49E0", VA = "0x1811D5BE0")] public BrowsFaceFeature() { } } }