using System; using Cpp2IlInjected; using RecRoom.Core.Imposters; using RecRoom.Players; using UnityEngine; namespace RecRoom.Avatars.Poseable { // Token: 0x020023B4 RID: 9140 [Token(Token = "0x20023B4")] public class PoseableAvatarAsset : ScriptableObject { // Token: 0x1700263E RID: 9790 // (get) Token: 0x0600EB89 RID: 60297 RVA: 0x003633B0 File Offset: 0x003615B0 [Token(Token = "0x1700263E")] public ACHNJMAHALI Pose { [Token(Token = "0x600EB89")] [Address(RVA = "0xF25CD0", Offset = "0xF24AD0", VA = "0x180F25CD0")] get { /* An exception occurred when decompiling this method (0600EB89) ICSharpCode.Decompiler.DecompilerException: Error decompiling ACHNJMAHALI RecRoom.Avatars.Poseable.PoseableAvatarAsset::get_Pose() ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: stloc:float32(var_0_0A, ldfld:float32(Vector3::z, callgetter:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](Vector3::get_zero))) stloc:Quaternion(var_1_10, callgetter:Quaternion(Quaternion::get_identity)) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1660 */; } } // Token: 0x0600EB8A RID: 60298 RVA: 0x003633D0 File Offset: 0x003615D0 [Token(Token = "0x600EB8A")] [Address(RVA = "0xF25CB0", Offset = "0xF24AB0", VA = "0x180F25CB0")] public PoseableAvatarAsset() { } // Token: 0x04009BB7 RID: 39863 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009BB7")] [SerializeField] [Tooltip("Pose transform data")] public PlayerAnimationFrameData PoseData; // Token: 0x04009BB8 RID: 39864 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4009BB8")] [SerializeField] [Tooltip("Facial animation to be shown")] public PlayerEmotes.MGIGFNJOGEM Emote = (PlayerEmotes.MGIGFNJOGEM)((ulong)4294967295L); // Token: 0x04009BB9 RID: 39865 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4009BB9")] [SerializeField] [Tooltip("Frame (normalized 0 to 1) within the emote animation")] [Range(0f, 1f)] public float EmoteNormalizedTime; // Token: 0x04009BBA RID: 39866 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4009BBA")] [SerializeField] [Tooltip("Specifies a render config for this pose")] public ImposterRenderConfig RenderConfiguration; } }