using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.AI { // Token: 0x02003408 RID: 13320 [Token(Token = "0x2003408")] public class EnemyCollider : RecRoomCollider { // Token: 0x1700405C RID: 16476 // (get) Token: 0x060174F9 RID: 95481 RVA: 0x0057636C File Offset: 0x0057456C [Token(Token = "0x1700405C")] public ANBBFGKPJFD HEOPLKBDIGF { [Token(Token = "0x60174F9")] [Address(RVA = "0x40FFE0", Offset = "0x40EDE0", VA = "0x18040FFE0")] get { return this.armorType; } } // Token: 0x060174FA RID: 95482 RVA: 0x00576380 File Offset: 0x00574580 [Token(Token = "0x60174FA")] [Address(RVA = "0x83F860", Offset = "0x83E660", VA = "0x18083F860")] public EnemyCollider() { } // Token: 0x0400F325 RID: 62245 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400F325")] [SerializeField] private ANBBFGKPJFD armorType; // Token: 0x0400F326 RID: 62246 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400F326")] [NonSerialized] public Enemy ThisEnemy; } }