using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation.Holotars { // Token: 0x020032F1 RID: 13041 [Token(Token = "0x20032F1")] public class AudioSamplerUIPivot : MonoBehaviour { // Token: 0x060167AF RID: 92079 RVA: 0x0053E61C File Offset: 0x0053C81C [Token(Token = "0x60167AF")] [Address(RVA = "0xE92A70", Offset = "0xE91870", VA = "0x180E92A70")] public void Update() { AudioSampler audioSampler = this.audioSampler; int num = 0; if (audioSampler != num) { this.audioSampler.TrySaveRecording(); Transform transform = base.transform; Vector3 vector; float z = vector.z; } } // Token: 0x060167B0 RID: 92080 RVA: 0x0053E660 File Offset: 0x0053C860 [Token(Token = "0x60167B0")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public AudioSamplerUIPivot() { } // Token: 0x0400EAEB RID: 60139 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400EAEB")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Parent, false, false, false)] private AudioSampler audioSampler; } }