using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002CF8 RID: 11512 [Token(Token = "0x2002CF8")] public class MarkObjectAsLegacy : MonoBehaviour { // Token: 0x060139A1 RID: 80289 RVA: 0x004900FC File Offset: 0x0048E2FC [Token(Token = "0x60139A1")] [Address(RVA = "0x1246840", Offset = "0x1245640", VA = "0x181246840")] private void OnDrawGizmos() { Transform transform = base.transform; Vector3 vector; float z = vector.z; } // Token: 0x060139A2 RID: 80290 RVA: 0x00490120 File Offset: 0x0048E320 [Token(Token = "0x60139A2")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public MarkObjectAsLegacy() { } } }