using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002CA6 RID: 11430 [Token(Token = "0x2002CA6")] [CreateAssetMenu] public sealed class ScreenAimAssistSettings : ScriptableObject { // Token: 0x060136BF RID: 79551 RVA: 0x00484128 File Offset: 0x00482328 [Token(Token = "0x60136BF")] [Address(RVA = "0xA62A70", Offset = "0xA61870", VA = "0x180A62A70")] public ScreenAimAssistSettings() { } // Token: 0x0400CA0C RID: 51724 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CA0C")] [Header("Common")] public float maxTargetDistance = 30f; // Token: 0x0400CA0D RID: 51725 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400CA0D")] [Header("Friction")] public float frictionRadius = 0.1f; // Token: 0x0400CA0E RID: 51726 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400CA0E")] public float frictionScaleGamepad = 0.4f; // Token: 0x0400CA0F RID: 51727 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400CA0F")] public float frictionScaleTouch = 0.2f; // Token: 0x0400CA10 RID: 51728 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400CA10")] [Header("Sticky Strafe")] public float stickyStrafeRadius = 0.04f; // Token: 0x0400CA11 RID: 51729 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400CA11")] public float stickyStrafeMinDistance = 2f; // Token: 0x0400CA12 RID: 51730 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400CA12")] public float stickyStrafeMaxDistance = 12f; // Token: 0x0400CA13 RID: 51731 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400CA13")] public float stickyStrafeMinMultiplier = 10f; // Token: 0x0400CA14 RID: 51732 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400CA14")] public float stickyStrafeMaxMultiplier; // Token: 0x0400CA15 RID: 51733 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400CA15")] public AnimationCurve stickyStrafeMultiplierOverDistanceCurve; // Token: 0x0400CA16 RID: 51734 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400CA16")] [Header("Bullet Magnetism")] public float bulletMagnetismRadius = 0.02f; // Token: 0x0400CA17 RID: 51735 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400CA17")] [Header("Auto Fire")] public float autoFireRadius = 0.03f; } }