using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.StaticBatching { // Token: 0x02002D0F RID: 11535 [Token(Token = "0x2002D0F")] public class StaticBatch : MonoBehaviour { // Token: 0x06013A57 RID: 80471 RVA: 0x004929B0 File Offset: 0x00490BB0 [Token(Token = "0x6013A57")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public StaticBatch() { } // Token: 0x0400CC3C RID: 52284 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CC3C")] public Component[] SourceObjects; } }