using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.UI { // Token: 0x02003022 RID: 12322 [Token(Token = "0x2003022")] public class UIInputMaxRayDistance : MonoBehaviour { // Token: 0x170039B1 RID: 14769 // (get) Token: 0x06014F81 RID: 85889 RVA: 0x004E7764 File Offset: 0x004E5964 // (set) Token: 0x06014F82 RID: 85890 RVA: 0x004E7778 File Offset: 0x004E5978 [Token(Token = "0x170039B1")] public float FAMLGBOPMLI { [Token(Token = "0x6014F81")] [Address(RVA = "0x7634E0", Offset = "0x7622E0", VA = "0x1807634E0")] get { return this.maximumRaycastDistance; } [Token(Token = "0x6014F82")] [Address(RVA = "0x731040", Offset = "0x72FE40", VA = "0x180731040")] set { this.maximumRaycastDistance = value; } } // Token: 0x06014F83 RID: 85891 RVA: 0x004E778C File Offset: 0x004E598C [Token(Token = "0x6014F83")] [Address(RVA = "0x9BB260", Offset = "0x9BA060", VA = "0x1809BB260")] public bool IsInRange(float FAONCIOCBGG) { /* An exception occurred when decompiling this method (06014F83) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Boolean RecRoom.Core.UI.UIInputMaxRayDistance::IsInRange(System.Single) ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: stloc:float32(var_0_06, ldfld:float32(UIInputMaxRayDistance::maximumRaycastDistance, ldloc:UIInputMaxRayDistance(this))) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1660 */; } // Token: 0x06014F84 RID: 85892 RVA: 0x004E77A0 File Offset: 0x004E59A0 [Token(Token = "0x6014F84")] [Address(RVA = "0x9BB270", Offset = "0x9BA070", VA = "0x1809BB270")] private void OnDrawGizmosSelected() { Gizmos.color = 0; Transform transform = base.transform; Vector3 vector; float z = vector.z; } // Token: 0x06014F85 RID: 85893 RVA: 0x004E77C8 File Offset: 0x004E59C8 [Token(Token = "0x6014F85")] [Address(RVA = "0x9BB320", Offset = "0x9BA120", VA = "0x1809BB320")] public UIInputMaxRayDistance() { } // Token: 0x0400DE08 RID: 56840 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400DE08")] [SerializeField] [IKJMHFGIDEP("Visualize Gizmos to see the range (although not necessarily the area) from which you can raycast the children of this gameobject")] private float maximumRaycastDistance = 5f; } }