using System; using Cpp2IlInjected; namespace RecRoom.Inputs { // Token: 0x020024AD RID: 9389 [Token(Token = "0x20024AD")] [Serializable] public class GamepadInputConfig : BaseInputConfig { // Token: 0x0600F1DF RID: 61919 RVA: 0x003791A8 File Offset: 0x003773A8 [Token(Token = "0x600F1DF")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public GamepadInputConfig() { } // Token: 0x0400A0A4 RID: 41124 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400A0A4")] public MBBNGNAGIGF inputType; // Token: 0x0400A0A5 RID: 41125 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400A0A5")] public bool useChordedInput; // Token: 0x0400A0A6 RID: 41126 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400A0A6")] [OMAIFIIBMNL("useChordedInput", true)] public MBBNGNAGIGF chordedInputType; // Token: 0x0400A0A7 RID: 41127 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400A0A7")] public LOADIDAJBDH gamepadDialogType; } }