using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Players.Puppet { // Token: 0x02002888 RID: 10376 [Token(Token = "0x2002888")] public class PlayerPuppetHand : MonoBehaviour { // Token: 0x0601176D RID: 71533 RVA: 0x003F8EB8 File Offset: 0x003F70B8 [Token(Token = "0x601176D")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public PlayerPuppetHand() { } // Token: 0x0400B37A RID: 45946 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400B37A")] [NonSerialized] public bool IsPointingMeshVisible; // Token: 0x0400B37B RID: 45947 [FieldOffset(Offset = "0x19")] [Token(Token = "0x400B37B")] [NonSerialized] public bool IsThumbsUpActive; // Token: 0x0400B37C RID: 45948 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400B37C")] [NonSerialized] public float OpenCloseAxis; // Token: 0x0400B37D RID: 45949 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400B37D")] [NonSerialized] public bool IsHoldingTool; } }