using System; using Cpp2IlInjected; using RecRoom.Core; using RecRoom.Core.Controllers.ScreenBehaviors; using UnityEngine; namespace RecRoom { // Token: 0x02002098 RID: 8344 [Token(Token = "0x2002098")] [CreateAssetMenu] public class SeatedScreenPlayerBehaviorConfig : ScreenPlayerBehaviorConfig { // Token: 0x0600D551 RID: 54609 RVA: 0x00316320 File Offset: 0x00314520 [Token(Token = "0x600D551")] [Address(RVA = "0x7B6200", Offset = "0x7B5000", VA = "0x1807B6200")] public SeatedScreenPlayerBehaviorConfig() { } // Token: 0x040088BA RID: 35002 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40088BA")] [Header("Sitting")] public float SeatedCameraMaxRotationFromForward = 120f; // Token: 0x040088BB RID: 35003 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40088BB")] public ScreenPlayerCameraSettings SeatedCameraSettings; } }