using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002B2A RID: 11050 [Token(Token = "0x2002B2A")] [ExecuteInEditMode] public class PlayingCardSpriteSheetGenerator : MonoBehaviour { // Token: 0x060128AC RID: 75948 RVA: 0x0043D9E0 File Offset: 0x0043BBE0 [Token(Token = "0x60128AC")] [Address(RVA = "0x1051F20", Offset = "0x1050D20", VA = "0x181051F20")] public PlayingCardSpriteSheetGenerator() { } // Token: 0x0400BF7F RID: 49023 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BF7F")] public int Size = (int)((ulong)4096L); // Token: 0x0400BF80 RID: 49024 [Token(Token = "0x400BF80")] private const int MGGEHMHAMCH = 6; // Token: 0x0400BF81 RID: 49025 [Token(Token = "0x400BF81")] private const int KGBNGLGEPOM = 9; } }