using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002B2C RID: 11052 [Token(Token = "0x2002B2C")] [Serializable] public class PlayingCardVisualConfig : ScriptableObject { // Token: 0x060128B0 RID: 75952 RVA: 0x0043DACC File Offset: 0x0043BCCC [Token(Token = "0x60128B0")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] public PlayingCardVisualConfig() { } // Token: 0x0400BF84 RID: 49028 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BF84")] [SerializeField] public PlayingCardVisualConfig.SuitConfig[] SuitConfigs; // Token: 0x0400BF85 RID: 49029 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400BF85")] [SerializeField] public PlayingCardVisualConfig.ValueConfig[] ValueConfigs; // Token: 0x02002B2D RID: 11053 [Token(Token = "0x2002B2D")] [Serializable] public struct SuitConfig { // Token: 0x0400BF86 RID: 49030 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400BF86")] public PlayingCard.BBJIAAMINKL Suit; // Token: 0x0400BF87 RID: 49031 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400BF87")] public Sprite Sprite; // Token: 0x0400BF88 RID: 49032 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400BF88")] public Color Color; } // Token: 0x02002B2E RID: 11054 [Token(Token = "0x2002B2E")] [Serializable] public struct ValueConfig { // Token: 0x0400BF89 RID: 49033 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400BF89")] public PlayingCard.EGBLHMDGLIC Value; // Token: 0x0400BF8A RID: 49034 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400BF8A")] public string Label; } } }