using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002B35 RID: 11061 [Token(Token = "0x2002B35")] [Serializable] public class PokerChipVisualConfig : ScriptableObject { // Token: 0x060128D4 RID: 75988 RVA: 0x0043E224 File Offset: 0x0043C424 [Token(Token = "0x60128D4")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] public PokerChipVisualConfig() { } // Token: 0x0400BFA1 RID: 49057 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BFA1")] [SerializeField] public PokerChipVisualConfig.ValueConfig[] ValueConfigs; // Token: 0x02002B36 RID: 11062 [Token(Token = "0x2002B36")] [Serializable] public struct ValueConfig { // Token: 0x0400BFA2 RID: 49058 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400BFA2")] public PokerChip.OIOHECHKDAB Value; // Token: 0x0400BFA3 RID: 49059 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400BFA3")] public string Label; // Token: 0x0400BFA4 RID: 49060 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400BFA4")] public Color ChipColor; // Token: 0x0400BFA5 RID: 49061 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400BFA5")] public Color LabelColor; } } }