using System; using Cpp2IlInjected; using RecRoom.Core.Combat; using UnityEngine; namespace RecRoom.Tools.Weapons { // Token: 0x02002B56 RID: 11094 [Token(Token = "0x2002B56")] public class WhipPopper : Bullet { // Token: 0x06012A57 RID: 76375 RVA: 0x00445E5C File Offset: 0x0044405C [Token(Token = "0x6012A57")] [Address(RVA = "0xBC7DB0", Offset = "0xBC6BB0", VA = "0x180BC7DB0", Slot = "9")] public override void Release(Vector3 IPPBFGDBMAD) { Transform transform = base.transform; float z = IPPBFGDBMAD.z; int num = 0; base.enabled = num != 0; } // Token: 0x06012A58 RID: 76376 RVA: 0x00445E88 File Offset: 0x00444088 [Token(Token = "0x6012A58")] [Address(RVA = "0xBC7D00", Offset = "0xBC6B00", VA = "0x180BC7D00")] public void AttachToHook(Trap JHIDLPIGNBD, Collider GLPOLGOBLAA) { int num = 0; Transform transform = base.transform; Vector3 vector; float z = vector.z; this.Release(num); } // Token: 0x06012A59 RID: 76377 RVA: 0x00445EB8 File Offset: 0x004440B8 [Token(Token = "0x6012A59")] [Address(RVA = "0xBC7E10", Offset = "0xBC6C10", VA = "0x180BC7E10")] public WhipPopper() { } } }