using System; using Cpp2IlInjected; using RecRoom.Core.Rendering; using UnityEngine; namespace RecRoom.UI { // Token: 0x020029D8 RID: 10712 [Token(Token = "0x20029D8")] public class MeshButtonHighlight : MonoBehaviour { // Token: 0x06011EC5 RID: 73413 RVA: 0x00415D04 File Offset: 0x00413F04 [Token(Token = "0x6011EC5")] [Address(RVA = "0x100F200", Offset = "0x100E000", VA = "0x18100F200")] public void RenderHighlight() { OEIHLPKBJKH nextOutlineRenderHandle = OutlineRendererEffect.GetNextOutlineRenderHandle(); Renderer renderer = this.renderer; int length = renderer.GetSharedMaterialArray().Length; OutlineRendererEffect.RenderHoverOutline(nextOutlineRenderHandle, renderer, length, true); } // Token: 0x06011EC6 RID: 73414 RVA: 0x00415D3C File Offset: 0x00413F3C [Token(Token = "0x6011EC6")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public MeshButtonHighlight() { } // Token: 0x0400B907 RID: 47367 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400B907")] [SerializeField] private Renderer renderer; } }