using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200070D RID: 1805 [Token(Token = "0x200070D")] public class RecRoyaleInfoScreen : WatchUIFlow { // Token: 0x060034A0 RID: 13472 RVA: 0x000D8384 File Offset: 0x000D6584 [Token(Token = "0x60034A0")] [Address(RVA = "0x1335160", Offset = "0x1333F60", VA = "0x181335160")] private void Update() { if (base.gameObject.activeSelf) { float unscaledDeltaTime = Time.unscaledDeltaTime; CFLMJLFBOKH.MJOJANCNOGI("Watch_RecRoyaleInfoScreen", unscaledDeltaTime); } } // Token: 0x060034A1 RID: 13473 RVA: 0x000D83B8 File Offset: 0x000D65B8 [Token(Token = "0x60034A1")] [Address(RVA = "0x792380", Offset = "0x791180", VA = "0x180792380")] public RecRoyaleInfoScreen() { } }