using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C1 RID: 193 [Token(Token = "0x20000C1")] public class SceneToolsKinematicOnReset : MonoBehaviour { // Token: 0x0600050E RID: 1294 RVA: 0x0001ACD0 File Offset: 0x00018ED0 [Token(Token = "0x600050E")] [Address(RVA = "0xA43F70", Offset = "0xA42D70", VA = "0x180A43F70")] private void Awake() { Tool[] array = this.kinematicOnResetTools; int num = 0; if (num < array.Length) { int num2 = 0; Tool tool; if (tool != num2) { Tool[] array2 = this.kinematicOnResetTools; Tool tool2; tool2.KinematicOnReset = true; } Tool[] array3 = this.kinematicOnResetTools; num++; } Tool[] array4 = this.kinematicOnSleepTools; if (num < array4.Length) { Tool tool3 = array4[num]; int num3 = 0; if (tool3 != num3) { this.kinematicOnSleepTools[num].KinematicOnSleep = true; } Tool[] array5 = this.kinematicOnSleepTools; num++; while (array5 != 0) { } } } // Token: 0x0600050F RID: 1295 RVA: 0x0001AD6C File Offset: 0x00018F6C [Token(Token = "0x600050F")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public SceneToolsKinematicOnReset() { } // Token: 0x04000436 RID: 1078 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000436")] [SerializeField] private Tool[] kinematicOnResetTools; // Token: 0x04000437 RID: 1079 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000437")] [SerializeField] private Tool[] kinematicOnSleepTools; }