using System; using System.Linq; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001A5 RID: 421 [Token(Token = "0x20001A5")] public class ShippingContainer : MonoBehaviour { // Token: 0x1700021D RID: 541 // (get) Token: 0x06000D48 RID: 3400 RVA: 0x00039F7C File Offset: 0x0003817C [Token(Token = "0x1700021D")] public bool CKCMDJLKLDI { [Token(Token = "0x6000D48")] [Address(RVA = "0x79A210", Offset = "0x799010", VA = "0x18079A210")] get { MeshRenderer[] array = this.lodRenderers; Func <>9__3_ = ShippingContainer.<>c.<>9__3_0; if (<>9__3_ == 0) { ShippingContainer.<>c.<>9__3_0 = (MeshRenderer rend) => rend.enabled; } return Enumerable.Any(array, <>9__3_); } } // Token: 0x06000D49 RID: 3401 RVA: 0x00039FB8 File Offset: 0x000381B8 [Token(Token = "0x6000D49")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public ShippingContainer() { } // Token: 0x04000A6F RID: 2671 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000A6F")] [SerializeField] public GameObject[] partRoots; // Token: 0x04000A70 RID: 2672 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000A70")] [SerializeField] public MeshRenderer[] lodRenderers; }