using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020017A2 RID: 6050 [Token(Token = "0x20017A2")] [CallbackIdentity(714)] [StructLayout(0, Pack = 8, Size = 8)] public struct GamepadTextInputDismissed_t { // Token: 0x04005C7E RID: 23678 [Token(Token = "0x4005C7E")] public const int k_iCallback = 714; // Token: 0x04005C7F RID: 23679 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005C7F")] public bool m_bSubmitted; // Token: 0x04005C80 RID: 23680 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4005C80")] public uint m_unSubmittedText; } }