using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001807 RID: 6151 [Token(Token = "0x2001807")] [StructLayout(0, Pack = 8, Size = 40)] public struct InputMotionData_t { // Token: 0x04006311 RID: 25361 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4006311")] public float rotQuatX; // Token: 0x04006312 RID: 25362 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4006312")] public float rotQuatY; // Token: 0x04006313 RID: 25363 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4006313")] public float rotQuatZ; // Token: 0x04006314 RID: 25364 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4006314")] public float rotQuatW; // Token: 0x04006315 RID: 25365 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4006315")] public float posAccelX; // Token: 0x04006316 RID: 25366 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4006316")] public float posAccelY; // Token: 0x04006317 RID: 25367 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4006317")] public float posAccelZ; // Token: 0x04006318 RID: 25368 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4006318")] public float rotVelX; // Token: 0x04006319 RID: 25369 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4006319")] public float rotVelY; // Token: 0x0400631A RID: 25370 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x400631A")] public float rotVelZ; } }