using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001734 RID: 5940 [Token(Token = "0x2001734")] [CallbackIdentity(5212)] [StructLayout(0, Pack = 8, Size = 64)] public struct RequestPlayersForGameResultCallback_t { // Token: 0x04005AF9 RID: 23289 [Token(Token = "0x4005AF9")] public const int k_iCallback = 5212; // Token: 0x04005AFA RID: 23290 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005AFA")] public EResult m_eResult; // Token: 0x04005AFB RID: 23291 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005AFB")] public ulong m_ullSearchID; // Token: 0x04005AFC RID: 23292 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4005AFC")] public CSteamID m_SteamIDPlayerFound; // Token: 0x04005AFD RID: 23293 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4005AFD")] public CSteamID m_SteamIDLobby; // Token: 0x04005AFE RID: 23294 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4005AFE")] public PlayerAcceptState_t m_ePlayerAcceptState; // Token: 0x04005AFF RID: 23295 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x4005AFF")] public int m_nPlayerIndex; // Token: 0x04005B00 RID: 23296 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4005B00")] public int m_nTotalPlayersFound; // Token: 0x04005B01 RID: 23297 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x4005B01")] public int m_nTotalPlayersAcceptedGame; // Token: 0x04005B02 RID: 23298 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4005B02")] public int m_nSuggestedTeamIndex; // Token: 0x04005B03 RID: 23299 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x4005B03")] public ulong m_ullUniqueGameID; } }